Osmo Learning System Classroom Starter Edition
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This pack contains everything you need to get started with the Osmo Learning System. Ten smart games that transform your iPads into a hands-on tool for learning that ignites curiosity, enables curiosity, enables discovery and fosters collaboration across a variety of subjects, including math, technology, creative arts an language. Osmo Numbers can be used as a part of Houghton Mifflin Harcourt core math programs GO Math! and Math Expressions. Osmo learning system and activities can be integrated into any program to make it well-rounded, including but not limited to before - and after-school, gifted education, basic skills program, special education or classroom. Grades K-5.
Includes 10 Osmo Bases, plus 2 sets of Words, Tangram, Numbers, Coding Awbie, Coding Jam, Coding Duo, Monster with Creative Board, and Pizza Company in the Classroom Beginner Edition, Masterpiece and Newton don't required additional pieces. iPad not included.