What is Osmo?
Osmo is using the screen to create a new healthy, hands-on learning experience. The Osmo Learning System for iPad/ Fire builds students' confidence and creative problem-solving skills through hands-on learning. Designed for Students Grade K-5
Students learn by doing
That’s why each learning activity centers on a physical activity. Whether it’s arranging tangrams, zooming number tiles around, or even freehand drawing, Osmo sees and reacts to every real-live move.
Osmo has been adopted in over 30,000 schools in 42 countries around the world. Teachers are raving about how their students love experimenting, exploring, creating, and collaborating with Osmo across multiple disciplines and school programs.
How does the Osmo Learning System work?
Osmo merges the power of physical play with the digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate on tables or floors while manipulating tangible game pieces such as number tiles, letter tiles, and coding blocks.
Designed for students ages 5- 10, the Coding Starter Kit helps students build coding skills from the ground up through engaging hands-on play. Learn coding fundamentals from basic to advanced levels! String together commands to guide Awbie on a strawberry munching adventure in coding Awbie. Arrange blocks in patterns and loops to compose music to share with friends and family in Coding Jam. Double the fun and the challenge in Coding Duo, solving advanced puzzles solo or with a friend. Activities can be integrated into any program to make it well-rounded, including but not limited to before- and after-school, summer school, gifted education, basic skills program, special education, or classroom.
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