What is Osmo?
Osmo is using the screen to create a new healthy, hands-on learning experience. The Osmo Learning System for iPad/ Fire builds students' confidence and creative problem-solving skills through hands-on learning. Designed for Students Grade K-5
Students learn by doing
That’s why each learning activity centers on a physical activity. Whether it’s arranging tangrams, zooming number tiles around, or even freehand drawing, Osmo sees and reacts to every real-live move.
Osmo has been adopted in over 30,000 schools in 42 countries around the world. Teachers are raving about how their students love experimenting, exploring, creating, and collaborating with Osmo across multiple disciplines and school programs.
How does the Osmo Learning System work?
Osmo merges the power of physical play with the digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate on tables or floors while manipulating tangible game pieces such as number tiles, letter tiles, and coding blocks.
Design for early-learners, the games in Osmo Little Genius Starter Kit take preschoolers on a hands-on adventure through the fundamentals of learning. Osmo technology "sees" how students move real-world tangible pieces in front of the screen and respond with on-screen encouragement and guidance.
The Osmo Little Genius Starter Kit fosters early literacy skills (ABCs), problems problem-solving (stories), creativity (squiggle magic), and imagination (costume party).(iPad Not Included.)
What's in the box:
Osmo base for iPad
Four game apps
38 silicone sticks and rings
19 costume pieces
Silicone play mat
Your child will not be bored while learning thanks to ABC's, Squiggle Magic, Stories, and Costume Party games. Suitable for children ages 3 to 5.
iPad is a trademark of Apple Inc., registered in the U.S. and other countries
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